Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Wednesday, October 1, 2014

FIFA 15 Review

What's New

  • FIFA's crown jewel has long been the fact it holds the rights to the English Premier League, the world's biggest and most popular annual football license. But FIFA 15 is the first year EA has actually doubled down on that property, and it's fantastic. All 20 Premier League teams have their own stadiums in the game, there are custom match intros and more expansive commentary. It's taken years but, so long as you're playing an EPL game, FIFA 15 can finally meet the matchday presentation of American sports games.

What's Changed

  • Goalkeepers have had a significant upgrade, and it makes a big difference. Not necessarily when it comes to their behaviour - though I have seen a few more instances of "sweeper keeping" than usual - but their construction. In terms of your shots finding the back of the net, goalkeepers used to be a giant hitbox. You either got it past them or you didn't. This year their stance and movement really makes a difference. I've scored a lot of goals where the ball has dipped under the keeper's butt, or deflected off an extended shin, and likewise I've seen some terrific saves be made with shoulders and knees. It really helps make shooting and scoring (or not scoring) a lot more realistic.
  • A big complaint I've had with FIFA over the years has been its fear of counter-attacking football. Through-balls rarely found open space, and even when they did, defenders could easily run down attackers. Not this year. EA have done a complete 180, with through-balls cutting easily into wide open pastures and attackers able to bolt through onto goal once they've got the ball. Some people will complain this throws out balance, but as someone who enjoys this style of football - and let's not forget, a lot of teams score a lot of goals like this - I love it.
  • Ball movement has been drastically changed, and while it doesn't grab headlines or dominate back-of-box marketing, it's the biggest alteration (and improvement) to this year's game. Both shots and crosses have a lot more fluidity and variety in their delivery, meaning you don't just see balls come in along the same handful of predictable trajectories. Crossing in particular feels a lot punchier than it used to, and long passes along the deck don't feel like they're stuck in the mud.

What Needs to Change

  • The way the game has opened up attacking football is welcome, but only in terms of passing. There's a weird tendency with AI-controlled players to take the ball and run, regardless of who they are of where they are on the pitch, which at times can get ridiculous. Steve Sidwell is not Lionel Messi, but FIFA 15 thinks he is.
  • EA's roster of licensed international teams is a joke. While it boasts loads of teams from all over the world, few are using their actual logos and kits, which makes international tournaments/games look strangely low-rent for a series that otherwise prides itself on its licensing and presentation.
  • I get what EA was trying to do with the global scouting network in career mode. Make it a more organic process, stop people simply poaching the best players on the planet at the click of a thumbstick. But what they've got here is too slow and too cumbersome. I can understand having to scout unknown 18 year-old kids from the Bundesliga, but do I really need to assign a scout to tell me how Jack Wilshere plays?
  • We know, Ultimate Team is now the cornerstone of not just the game, but EA's business surrounding the game. So it's top priority. But I wish elements like Be A Pro and Manager mode were given a similar level of attention. They haven't seen any real changes in years, and while series like NBA2K forge unique sports game experiences - turning them into a commercialised RPG - FIFA lags well behind for those who game mostly on their own.

What Doesn't Need to Change

If you don't play FIFA, know that FIFA's loading screens give you all these little mini-games to play while the code crunches in the background. I wish every game did this. It really helps kill the time, and when you jump from FIFA to a game like Madden, it just crushes you that you have to sit and watch a static screen instead of trying a few passes.
FIFA has the best menu system in video games. Seriously. I don't know how long they spent designing it, or how much money, but it's clear, simple, intuitive and fast.
Look, I like FIFA. I've liked it for a long time, and even when the game has an off year, I've stuck by it and enjoyed my time with it. This year is no different. The EPL presentation is fantastic, and the changes to attacking and shooting really open the game up.
But...I'm starting to get a little restless. After Pro Evo's technical strides last year (its 2013 game looks and animates better than EA's 2014 game), my willingness to sit down and devote dozens/hundreds of hours year-in, year-out to FIFA is no longer guaranteed. This year, for example, once I'd tested out all the new stuff and explored the stuff that had changed, I had little interest in playing for fun. It just all felt too familiar, too similar to the FIFA I'd only stopped playing a couple of months ago.
EA will tell us that their "Ignition" engine was a massive change, but long-time FIFA fans will know better. The animation has gotten a little smoother, the shirt textures a little more detailed, but deep down, in how the players move on the pitch and how everything feels through your controller, the bones of this series haven't seen a total overhaul since FIFA 07. And it's all starting to feel a bit stale.
Hopefully, with the transition between console generations a little less painful by next year, we'll be able to play something fresher when FIFA 16 comes around. That or we could all take a much closer look at Pro Evo when it's out later in the year, since last year's overhaul promised so much...

Wednesday, September 18, 2013

Apple iOS 7 Drops today.

Apple iOS 7 could be a bigger change than iPhone 5s and 5c

The question is whether iOS 7 will reinvigorate iPhone demand or will frustrate users and developers as they try to learn the software's interface.

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SAN FRANCISCO — While Apple's new iPhones have hogged the spotlight in recent days, a seemingly more mundane software update may be far more crucial to the tech giant.
On Wednesday, Apple will make available for free a radically redesigned iOS 7 mobile operating system that Apple Chief Executive Tim Cook described as the biggest change to the iPhone since the device's introduction in 2007.
Indeed, some analysts say the iOS 7 represents a bigger departure for users and developers in terms of the experience than the new iPhone 5s and iPhone 5c that go on sale Friday.
The question now is whether iOS 7 will reinvigorate the gadget that launched the smartphone revolution — but has seen growth slow this year — or will frustrate users and developers as they try to learn the software's interface.
"I think people aren't anticipating how big of a deal the new iOS 7 will be," said Carl Howe, a Yankee Group analyst. "The software is very different than where they've been. And the thing that is going to blow people's mind is that it's going to make it feel like they're getting a new phone."
For that reason, some analysts have even speculated that iOS 7 could damp new iPhone sales this weekend. Will people put off an iPhone purchase because the software makes it feel like they just got a new phone for free?
Analysts will be watching closely for reactions. Some time on Wednesday, iOS 7 will be available as a free download for most Apple mobile devices: the iPhone 4 or later; the iPad 2or later; the iPad Mini; and the 5th generation iPod Touch.
The iOS 7 software arrives almost a year after Cook announced a management overhaul that saw Scott Forstall, who had been in charge of iOS for years, pushed out.
The development of iOS 7 was overseen by his replacement, Craig Federighi, Apple's senior vice president of software engineering. The interface of the new software was created by a team led by Jonathan Ive, Apple's senior vice president of design, who saw his role expand last year to include software as well as hardware designs.
"We're going to witness an event almost unprecedented in our history when overnight virtually hundreds of millions of people download iOS 7 and begin a fantastic new experience with their new devices," Federighi said last week during Apple's iPhone press event.
The new iOS ditches some familiar elements, such as designs meant to mimic real-world equivalents like bookshelves with wood grain. These types of tricks were intended to create a feeling of familiarity when Apple was introducing a revolutionary new device.
But now that smartphones are commonplace, Apple is introducing a new interface with what is being called a more modern look and feel.
On iOS 7, the home screen has a more three-dimensional look, with the apps appearing to float far above the background wallpaper image. The apps have what is described as a "flatter look," losing some of the fake lighting effects that made them appear to be rounded.
Apple has also added new swipe gestures to allow quicker access to control settings. There is a translucent look that lets a user see through different apps that might be running simultaneously. Apps will automatically update as new versions become available. And iOS 7 also includes iTunes Radio, Apple's new streaming music service.
If all goes well, Apple projects that iOS 7 will be used by more people than any single version of the rival Google Android operating system.
"Since we make updates easy, and make them available to as many customers as possible, iOS 7 will quickly become the world's most popular mobile operating system," Cook said at the unveiling of the new iPhones last week.
Still, this has created a big challenge for developers who have been scrambling in recent months to rework their apps for iOS 7.