Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, March 18, 2013

Bioshock Infinite Review


 Bioshock Infinite Game Trailer

NOTE:  Please check back with us on 3-29-13.  (After the release date) That will give us some time to write a detailed review of the game after it has been tested.  But until then, you can read what we know about the game so far in our review below.

Bioshock Infinite Review

The highly popular video game series Bioshock is about to have a third installment currently due on March 26rd, 2013. Because the release date has been pushed back before, this version has become one of the most highly anticipated video game releases of the past few years.

The Bioshock Infinite Preview
This third game in the series, Bioshock Infinite lifts itself up from the underwater settings that dominated the first two games to be set among the clouds. The game itself is set in 1912, the floating city of Columbia is held aloft by dirigibles and features a number of beautiful graphics, cityscapes and being set in the clouds brings this game a new feeling unlike the first two entries in the series.
Your character is Booker DeWitt, a former detective who has been disgraced and stumbles across a new case. Your mission is to find a woman named Elizabeth who has gone missing in this flying city of Columbia. Once a beautiful, respected city flying around the world representing America, it has for the past dozen years disappeared into the clouds and has developed a highly armed and dangerous populace.

The Bioshock Infinite Release Date
One of the more troubling aspects about the new entry into the Bioshock series has been the release date being pushed back until March 26rd, 2013 and no assurance that it will not be pushed back even further. Many Bioshock fans have eagerly awaited this third installment and the previews alone are almost torturous in a sense. In comes as no surprise that “Bioshock” has become the most highly searched keyword in recent months.
The two minute trailer, released back in August of 2010 was certainly one of the most vibrant and exciting trailers for any video game release. Starting with a classic red herring indicating an underwater city, our view is from a character that is hurled out a window by some unseen force and plummets downward through the floating city of Columbia.
As we fly downward, we see stunning images of buildings supported by dirigibles with that unmistakable atmosphere of the US at the turn of the 20th century. We briefly get a glimpse of a woman who may be Elizabeth before the same dark force that hurled us out the window pulls her back into the darkness.

A Little Bioshock History
From what we have seen, the previews and trailer along with the past two entries in the Bioshock universe there is little doubt that this entry is poised to be one of the games of the year. With the beautiful setting, attention to detail and robust mystery element that have many different levels, Bioshock Infinite promises to provide plenty of thrills and adventure set inside this fascinating world.
It goes without saying that the fans of the series will flock to the game, but given the delay in the release and the anticipation that is building, it would be no surprise if this version out-sold the previous two and reached an entire new audience of gamers hungry for new challenges.
As one of the most anticipated releases of 2013, Bioshock Infinite promises to be one of the boldest first person video games on the market. With its stunning setting and involving mystery plot, Bioshock Infinite looks to be well worth the wait.


Game Images
Bioshock Infinite Review
Bioshock Infinite Release Date
Bioshock Infinite Trailer
Bioshock Infinite
Bioshock Infinite Reviews
Bioshock Infinite Trailer

Bioshock Infinite Release Date


Another Game Trailer  -  A City In The Sky  -  Columbia!

Thursday, March 14, 2013

Tomb Raider 2013 Review:


“There are no heroes here, only survivors” – Matthias, Tomb Raider

Lara-Croft-Tomb-Raider-2013-character
When the first trailer was shown for the new Tomb Raider, I was among the skeptics. It looked like another game with an over-sexualized heroine, and there was even a potential rape scene! However, as I mentioned in a previous article, after watching all of the trailers, I came to a different conclusion: Tomb Raider was probably going to be awesome. Other journalists told me not to get my hopes up.
It feels good to be the one smirking now.
I was right! They did it! They told a woman’s story, the story of her growth into a survivor, in a completely compassionate way. Yes, her body is still a little on the fantastical side (also, why didn’t she ever steal someone’s parka so she could stop shivering?) and yes, she often makes dumb mistakes and gets herself into all sorts of ruckus, but those are minor details and really such an improvement over the norm. One step at a time! And this was a pretty big step.
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The game also includes a few homages to past games and movies, which I loved. This new Tomb Raider is completely modern, and yet retains the feel of the classic Tomb Raiders. I felt it the first time I wandered into a water-filled cave. As I moved slowly through the water, a wave of nostalgia hit me. Luckily, no bats or batshitcrazy T-Rexes made an appearance!
So, without further ado, let’s zipline-and-crazy-pickax-jump into this review! This covers the PS3 version ofTomb Raider, which does not include her fancy “every strand of hair moves” technology that the PC version came with.

Package

Check out my unboxing video here. The game came with a code for a scavenger hunt (that I was apparently supposed to do before the game came out) a mini art book, and Tomb Raider: Final Hours, which works through the Amazon Appstore.
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Plot

“Armed with only her instincts and her innate ability to push beyond the limits of human endurance, Lara must fight, explore, and use her intelligence to unravel the dark history of a forgotten island and escape its relentless hold.”
In this reboot of the series, a young, 21-year-old Lara is on her first archaeological adventure, looking for the kingdom of Yamatai. Following a hunch, she convinces the crew to head into the Dragon’s Triangle and its deadly storms.
From there, everything hits the fan in a rolling avalanche of crazy.

Characters

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  • Alex – Know-it-all nerd boy who just wants to impress Lara.
  • Jonah – The spiritual brown man, he’s nice, patient, never loses his temper, and gives me presents. He also has a dark past.
  • Sam – The director of the expedition’s film. I loved seeing a woman in this role, as it’s very rare to see female directors represented in any medium. She also cares deeply about her roots, as well as Lara. She miiight be sweethearts with Lara.
  • Reyes – The tough girl with a heart. She is tough on Lara and has little patience for her. She’s also a mechanic and single mother.
  • Roth – Is the fatherly figure who taught Lara everything she knows.
  • Grim – The badass old man. You get the idea that he, Roth, and Lara’s dad had some crazy adventures of their own.
  • Whitman – The prima donna douchebag and head archaeologist of this expedition.
  • Lara Croft – The young and passionate Lara lives on instinct, much as she is told to. Unfortunately, her instincts tend to lead her and others right into danger. Also, she comes off as a little booksmart but street dumb, constantly tripping on vines, loudly calling out for people instead of hiding, and never picking up a parka from one of the many dead, fully-clothed people around her. As for her new look, her arms should be way more muscly, but in general, her body is proportional and more realistic than past representations (though I still think her lower back is probably aching and hey, she keeps using a bow but doesn’t bind her breasts, but whatever, survivor, wooo!).
I love this multicultural cast of characters and I enjoyed learning more about each of them. You find out most of the info through reading documents or, rather, having documents read to you by their voice actors. It often lends a haunting and melancholy air to the adventure.
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As great as it is to have a diverse cast, I do have to point out that they each turn into tropes by the end of the game. The exciting news is that those tropes aren’t based on their race or gender, but more on roles of other characters in action movies. Yes, Reyes is a single mother and has a bad temper, but she is also a mechanic, a strong leader, and has a sweet side that is shown only when talking about her daughter or around her secret beau. Jonah is the mystical brown man, but he also has a troubled past, and his mysticism has more to do with his personality than his race.
All in all, I was very pleased to see this group, and I hope other games take note!

Graphics and Sound

This game is lovely. Environments often equate to eye-porn, with the complementary music adding a sense of loneliness to Lara’s journey. The atmosphere in this game was just spot on. I was creeped out, excited, sad, whatever they wanted me to feel.
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The characters look stunningly realistic, and on the PC version Lara has TRESSFX, lending super realism to her…hair.
I played on the PlayStation 3 and saw only one glitch, where a gun was floating in the air, lonely and aloof.

Gameplay

The gameplay of this game is really and truly a blend. It’s not exactly a survival game, because you don’t need to eat to live, and ammo is plentiful. It is an action game with strong puzzle and shooter elements.
In general, the gameplay made me think of Far Cry 3 (PS: holy fast-travel batman!) and Uncharted. Oddly enough, a lot of the controls reminded me of DMC: Devil May Cry, but that’s probably just my brain being strange. Either way, I felt that this was the kind of game that would have been more difficult to play if it had come out a few years prior, but instead feels like a natural evolution of game mechanics.

Quicktime

Quicktime events were used heavily throughout the game. You all know how much I hate quicktime events, but at least these generally did not take away from my ability to see what was happening on the screen.

Tools and Skills

There were a few interesting mechanics, such as lighting things on fire, environment interactions, and scaling walls with your pickax. Using fire continuously to help you in various puzzles and in traversing the environment was very interesting to me, as fire is usually a damaging feature in games, as opposed to a helping one. The game uses a system of base camps to allow you to upgrade skills and weapons based on experience points and loot (called salvage in game). Lara can also change outfits and collect relics and journal entries, adding clues to the island’s mysteries.
The UI of the skills and gear was very awkward and non-intuitive to me. It took me forever to figure out where everything was, and I found it difficult to compare weapons in any way.
I also had to figure out that when I dug in a box and didn’t find something, it actually either just made an automatic change in my gear or added to my salvage, without me appearing to have grabbed anything.

Environment

Lara’s interaction with the environment is also a solid gameplay experience. She automatically takes cover when enemies are near, she reaches out to touch walls when she gets close to them, she lights a torch in dark tombs and looks around in interest at scenic areas. I loved the automatic cover, and would enjoy seeing it as an alternative to sticky cover in other games.
tomb-raider-2013-gameplay-screenshot
As I mentioned before, the game is vaguely reminiscent of the old Tomb Raiders, especially in the optional tomb maps. Each area is its own puzzle/platformer, and there are enough varied moments that no section ever becomes dull. You could be doing anything from steering a fall to jumping around sunken ships to scaling an ice cliff to running from flames. This was truly a game that kept me on my toes, and even the most ADD player would have trouble being bored.
However, one issue I had is that sometimes areas are so clearly traps that it feels ridiculous that you have to actually go to them. This is a combination of narrative and level design that leads to this issue though. It just made Lara seem dumb for going into those areas.
Although the level design is usually very fun, sometimes it was a “learn by dying” experience, as you slowly pieced together how best to proceed in the level. Some levels needed to be stealth, which wasn’t always apparent since most areas allowed you to choose your own approach. These areas were particularly punishing and frustrating.

Stealth

When it worked, stealth was mildly addictive. When it didn’t work, it was horrendously annoying. As most of you know, I don’t generally enjoy stealth games. I am very impatient, which resulted in my death numerous times because I didn’t wait for an enemy to move, or pay attention to where they were facing. Eventually, I learned to treat the game as if every mission required stealth until the mission proved otherwise.
Tomb-Raider-2013-Screen-4

Combat

You will probably die in at least one fire-fight, as waves of enemies relentlessly pursue you, shooting up the frail boundaries you hide behind.
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In general, combat is very well-paced with the story. Modding weapons leads to very satisfactory shooting experiences. One issue I had though is that Lara is so weak compared to the enemies. I can shoot some of them in the head twice and they don’t die… but if one of them has a rifle, I’m dead in seconds.
Enemies honestly cause more harm to themselves sometimes, setting things on fire, dropping napalm, cramming a choke point…lol, blowing up entire levels…lots of ways.
In general, combat became a more enjoyable experience the more I played and became used to the aiming mechanics, which felt slightly shaky in the beginning.

Multiplayer

Tomb Raider has four multiplayer modes:
  • Team Deathmatch – Team vs. team and highest score wins
  • Cry for help – Round based mode where survivors must activate radio transmitters while preventing batteries from falling into enemy hands
  • Survival of the Fittest – Kill other players without dying to become the executioner before time runs out
  • Rescue – Attempt to recover medical supplies while the Solarii must finish you with a melee execution
I played Team Deathmatch to get a feel for the muliplayer. It has a fairy simple set up: gain XP to get new weapons, mods, skills and characters. You get to choose which team you will play on, Survivors or Sollari. I liked that the system rewarded me not just for epic wins but also for epic fails, with a Feats and Setbacks feature.
The multiplayer is not bad, I just really wish they’d made it relate more to the main game. For example, all of the times the crew was separated from Lara could have been the setup for each of the multiplayer maps, with Lara calling in on walkie-talkie at the end of them.

Final Thoughts and Score

This game took me on a journey. I went from scared and naïve Lara to a badass warrior woman. There was a moment at the very end, where Lara does something iconic to the Tomb Raider franchise, and I actually cheered. This is the Tomb Raider we’ve been waiting for.
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You know what else is amazing about this game? Women stood behind it. Girl gamers asked for it, bought it, played it, and mostly loved it. This is the proof the industry needs that “if you build it, they will come” should be their mantra! Gamers are hungry for more strong female leads in games.
Another favorite aspect of the game for me was something that even my male friends noticed: no one called me rude names! I was never “bitch” or anything like that. They called me the “Outsider.” Heck, some of the bad guys even talked about what an amazing shot I was! I love that positivity in things I kill.

Score: A-

Despite the sometimes punishing combat and Lara’s almost unbelievable naïvety in the beginning, this game proved to be a fun, fast ride worthy of any action flick, but with the solid gameplay of a classic.

Tuesday, March 12, 2013

Everything We Know About The PlayStation 4


We gather all the confirmed details on Sony’s newly announced console into one place.
Sony had lots of information to share about the new console, and we had lots of stories that covered all the topics. Click into the stories below to learn more about the next generation console.
PlayStation 4 Announced With Release Window
"Sony's press conference is happening right now, and the first big piece of news is that it will in fact be called the PlayStation 4. The PlayStation 4 is coming this holiday season."
Controller Revealed
"Early rumors suggested the new DualShock would feature a "share" button that gives players quick access to their social networks. Sony not only confirmed the share button, but revealed that it taps into much deeper social features than we initially thought."
Support For Free-To-Play And Episodic Gaming
"Perhaps with native support and a larger hard drive, the PlayStation 4 will see free-to-play grow exponentially in the same way it has on PC. Sony has yet to address the possibility of encouraging the wealth of alternative price points that has helped indie games of all stripes flourish on PC digital download services, but that's another possible upside to Sony's move beyond the $60 boxed products that currently dominate the console landscape."
Introducing The Stereo Camera and Built-In Move Camera
"The PlayStation 4's stereo camera peripheral works with the PlayStation controller, which features a sensor on the back which can be sensed by the camera array."
Hardware Details
"Lead system architect Mark Cerny says the PS4 features a supercharged PC architecture with a x86 architecture CPU, an enhanced PC GPU, and 8GB of GDDR5 system memory as well as a local hard drive."
Sharing and Download Plans
"Sony's goal is to use its prediction software to study your gaming habits and seed your console with downloads it thinks you might like for a truly instant play experience. In addition, the company should be able to use its predictive data to serve players personalized news and content."
Instant Game Starts And Remote Play
"Gaikai CEO David Perry revealed how the enhanced PlayStation Network will change the way you play games. The benefits include instantly playing demos of games without downloading anything, spectating any friends’ game, and remotely taking over control for them."
No Backwards Compatibility, But Old Games Available In The Cloud
"While Perry said PS3 games are 'not natively supported,' that doesn't mean the extensive history of PlayStation games won't be available to users. He did not mention specifics, but Perry claims the system's cloud service will allow users access to a wide array of past PlayStation titles at a later date."
Interview With Sony President Shuhei Yoshida
Shuhei Yoshida discusses the new controller, the ambitious self publishing service for developers, and the expansion of cross-play functionality.
PlayStation 4 Has A Blu-Ray Drive
Sony has confirmed that the console will accept discs.
PS3 Data Won't Transfer To PS4
Neither PSN nor PS3 game saves will be able to make the jump to the new console.
PlayStation 4 Addresses Used Games
"'We are just now announcing the basic vision and strategy of PS4 and will have more information to share regarding used games later this year,' says a Sony spokesperson. 'But PlayStation has a long history of keeping its gamers happy and we won't make decisions that damage our relationship with them.'"
PlayStation 4 Outputs 4K Video
Sony exec Shuhei Yoshida confirmed that the upcoming PlayStation 4 console plays 4K resolution pre-recorded video - with four times the pixels of a 1080p display - but does not support the higher resolution for games.
Bundled With Headset, And More Controller Details
Perhaps today's most important revelation is the confirmation that the PS4 will come with a headset, which can plug into a dedicated headset jack on the bottom of the controller. Not shipping a headset with the PS3 was a major mistake for Sony, and has resulted in quieter chat lobbies than the Xbox 360 offers players.
Dual Shock 3 Controllers Won't Work With PS4
"According to Shuhei Yoshida, president of Sony Worldwide Studios, the next-gen PlayStation won't support the PS3's Dual Shock controller. However, the original Move motion controller will be a part of Sony's next-gen plan."
Hardware Specs Detailed
"During the press conference, Sony stressed that including 8GB of GDDR5 memory was the number-one request from developers; 8GB provides over 15 times the amount of memory the PS3 has."
PS4 Playable Offline
"Yoshida confirmed that the PlayStation 4 is usable offline. 'Oh yes, yes, you can go offline totally. Social is big for us, but we understand there are some people who are anti-social! So if you don't want to connect to anyone else, you can do that.'"


What do you think of Sony's big announcement? Share your thoughts in the comments below.